29 Aug 2010
22 Aug 2010
Weekly Sculpt No.1: Henchman
This is the first of my weekly sculpts. I've been very lazy for a couple of months so my plan is to bash one of these out every week. Just so that I don't get too rusty!

4 May 2010
Relentless Art Show
The Relentless art show is currently underway at the Bellis Gallery (8 – 9 Kings Road, Brighton). 9 artists are exhibiting work and I am one of them. The show runs from 1st - 23rd May. Here is a small selection of my hand painted pixel art. There is more to see at the show.


21 Apr 2010
Demon Prince completed
It took a while but the Demon Prince character is finally completed.
You can view a high res version on game artisans HERE
You can view a high res version on game artisans HERE
5 Mar 2010
Demon Prince
I have recently started a work in progress thread on http://www.gameartisans.org/ to showcase a game character that I have been working on. The thread can be found HERE


2 Feb 2010
Photo-real Head test
This was a technical exercise in trying to create a photo realistic head in 3d Studio max and Mudbox. A more in depth work in progress can be found here



17 Jan 2010
Kung Fu Master final render
It was a pretty busy christmas and new year but i managed to finish the kung fu master!
here's a video turntable of the model...
here's a video turntable of the model...
9 Dec 2009
22 Nov 2009
Kung Fu Master
Here is a concept for a Hi-res 3d modelling project I'm about to start. I wanted to brush up on my sculpting skills and for the sake of technical detail I chose an elderly gentleman. I've also included the rough notepad sketches I did when designing the character. I always have a notepad next to my keyboard for brainstorming. These sketches are very crazy and loose. There are usually about 5 to 10 pages of them per character (it’s an A5 pad :)
Fable 2 Icons
In a past life I was the lead GUI artist on the Fable franchise for Xbox and Xbox 360. Although my GUI days are at an end, I do miss creating icons. I think it's the challenge of meticulously creating something pixel by pixel. Or having to communicate an idea within a 64 x 64 pixel square. Having Photoshop permanently zoomed in at 1600% isn’t fun though :). Here are some of them I created for Fable 2. Click on the image for more.
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