This was part of a lo-poly modelling and texture painting workshop I recently held. The main focus was on economic topology, uv layouts and hand painted textures. Similar to the art found in MMO's such as World of Warcraft.
This was a game asset I recently made to sell on the new asset store for the Unity3d engine. It was a good exercise in mechanical modelling and photoreal game art. (things I rarely get to do nowadays :). It will be good to test the waters of the asset store too! The gun weighs in at just under 6k tris. There is also a LO poly/LOD version too...
Here is a quick taster of a project I'm working on at the mo. Its actually part of a training course on rigging. In this case a 15 foot tall, multi-limbed alien spider monster.
Fistopia was a side project that I never finished. Basically it was an old school scrolling beat em up in the style of Double Dragon. It was to follow the visceral adventures of Fist Fistofferson as he pummelled his way through the streets of Fistopia to save his sweetheart. Or something along those lines...