This gun belongs to the mercenary character from the last post and will form the primary weapon in the game. After the game mesh is made, I'll be making the fps prototype. So I guess it will be the last piece of personal art I post before I crack on with the code side of things.
I recorded the work in progress on Polycount HERE
EDIT: Finished! This is the final mesh....
The original concept sketch. The sponsor logos were place holder.
Fake corporate sponsor logos!...
the hi res sculpt...
side views...
26 Aug 2011
22 Jun 2011
Mercenary
This is a character concept for a game prototype I am about to start. As you can probably guess, the game involves shooting people in the face with a big gun.
Here's his signature/logo...
Here's his signature/logo...
15 Jun 2011
Thief
This is the main character for the same project as the guard and Dog.
The Hi-res sculpt...
The game mesh...
this is the final game mesh for another character
The Hi-res sculpt...
The game mesh...
this is the final game mesh for another character
26 May 2011
Fantasy Barrels
This was part of a lo-poly modelling and texture painting workshop I recently held. The main focus was on economic topology, uv layouts and hand painted textures. Similar to the art found in MMO's such as World of Warcraft.
23 May 2011
AK47 Assault Rifle
This was a game asset I recently made to sell on the new asset store for the Unity3d engine. It was a good exercise in mechanical modelling and photoreal game art. (things I rarely get to do nowadays :). It will be good to test the waters of the asset store too! The gun weighs in at just under 6k tris. There is also a LO poly/LOD version too...
14 Feb 2011
12 Feb 2011
21 Dec 2010
Alien Spider Monster
Here is a quick taster of a project I'm working on at the mo. Its actually part of a training course on rigging. In this case a 15 foot tall, multi-limbed alien spider monster.
Subscribe to:
Posts (Atom)